InTeach is above all an ambitious pedagogy which aims to reconcile digital with commitment, distance with support, learning with pleasure. How? 'Or' What ? By implementing principles erected over the course of our training experiences, such a formula that we have not ceased to forge over the years and which by dint of adjustments, has finally found its full effectiveness.

The 5 elements of the formula

Microlearning

Modules of 3 to 5 minutes which make it possible to mobilize the full attention of the learner and to encourage engagement thanks to a granularity compatible with the agenda of an employee always busier. 

Our article on microlearning

Mobile learning


All the educational content we create is optimized to be distributed on the medium that your learners use the most: the smartphone. Knowledge in the pocket, accessible everywhere and when the learner chooses 📱.

Our article on mobile learning

Sequenced learning


Guiding the learner and stimulating him in his learning so that he is not left to his own devices is a crucial issue in distance learning. This is why all our training courses are real sequenced, rhythmic and delimited campaigns over time so that your employees always stay motivated and reach their objectives by a determined horizon.

Our article on sequenced learning

Coaching by a trainer



All those who have deployed distance training know it: the digital 100% without human support generates disappointments and little progress. In each of our training courses, we provide experts and coaches responsible for coordinating and monitoring learners step by step. Even from a distance, your learners are followed, surrounded and motivated. 💪🏼.

Our article on supporting distance training

Gamification


There is a player in each of us who is just waiting to progress. An essential corollary of commitment, gamification (or the use of the springs of the game) stimulates your teams. Rankings, duels, quizzes, contests, badges… We use these springs via proven features and make learning fun and motivating!

Our article on gamification

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